Dev Diary 4: Daniel's Blog
Hello, my name is Daniel Sadowski and I am the Music Composer for Tryst.
In this blog, I wanted to talk briefly about my involvement with BlueGiant Interactive and the music that I composed them and their game.
How I became involved with Tryst:
I was first approached by BlueGiant Interactive about 4 months ago. They had heard my music in other games and they wanted me to compose something for their release trailer. They had wanted to test my approach to see if I was the right composer for the game.
The trailer was being made to be shown off at a couple of game conferences and therefore had to be powerful and impactful. Vinnie Reddy, who is the CEO of BlueGiant, sent me some information about the game including pictures and a video of the release trailer. After having watched the video and seen the images, I was blown away by what they had created with Tryst. The images of the Zali versus the Humans gave me inspiration for the music I was to create. The trailer video was also amazing and really got me excited.
I finished composing for the trailer and they were very impressed with what I came up with. After that, they had me do the rest of the music which included ambient and battle music. I also did the Menu and Intro music for the game.
My Musical Approach for Tryst:
In coming up with a musical approach for Tryst I felt it was important to capture the essence of both the Humans and the Zali. For the Zali, I used a lot of mechanical, edgy sounds within the music to represent them. For the Humans, I used subtle, orchestral instruments like strings and brass. I also used some darker synthesizer leads and pads to inject a sci-fi feeling into the game.
I felt that the story behind tryst was important, as well. The Humans and Zali used to work together before they became enemies. Because of this past relationship I felt that all the music should be tied together and feel familiar, almost like the Zali and Human traits were one in the same. This combination added a subtle layer to the music, rather then having a separate theme for the Zali and Humans. The majority of the music sounds like a hybrid of the two races. This idea is also heard in the main theme (menu and intro music).
In the campaign, the main character (Oliver), carries a lot of pressure on his shoulders to live up to the expectations thrust upon him. I tried to make the music feel tense and urgent at times, as if you are looking through Oliver’s eyes. I tried to make the music mimic the surrounding environments, as well. Ishtonia IV, the planet which Tryst takes place on, has a very foreign look. There are also mechanical elements from the Zali spread throughout. These environmental elements inspired the sound of the music in subtle ways - such as which sounds I used and the pace of the music.
It has been an amazing experience working on Tryst with BlueGiant Interactive. I had a fun time coming up with all of the music that has now become a part of the Tryst world. The team is full of passionate developers who have put a lot of time and effort into the game. I am happy to be part of it and I look forward to doing more music with them.
Until next time...